How to Talk About Videogames

Item request has been placed! ×
Item request cannot be made. ×
loading   Processing Request
  • Author(s): Bogost, Ian
  • Series:
    Electronic Mediations, Vol. 47
  • Publication Information:
    Minneapolis : Univ Of Minnesota Press. 2015
  • Additional Information
    • Publication Type:
      eBook.
    • Abstract:
      Videogames! Aren't they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.Delving into popular, familiar games like Flappy Bird, Mirror's Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don't watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn't.Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”
    • Subject Terms:
    • Subject Terms:
    • Related ISBNs:
      9780816699124. 9781452949888.
    • Accession Number:
      927437979
    • Accession Number:
      991812
    • Publication Information:
      Print/Save 100 pages
      Copy/Paste Allowed
  • Citations
    • ABNT:
      BOGOST, I. How to Talk About Videogames. Minneapolis: Univ Of Minnesota Press, 2015. ISBN 9780816699124. Disponível em: http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=nlebk&AN=991812. Acesso em: 3 dez. 2020.
    • AMA:
      Bogost I. How to Talk About Videogames. Univ Of Minnesota Press; 2015. Accessed December 3, 2020. http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=nlebk&AN=991812
    • APA:
      Bogost, I. (2015). How to Talk About Videogames. Univ Of Minnesota Press.
    • Chicago/Turabian: Author-Date:
      Bogost, Ian. 2015. How to Talk About Videogames. Electronic Mediations. Minneapolis: Univ Of Minnesota Press. http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=nlebk&AN=991812.
    • Harvard:
      Bogost, I. (2015) How to Talk About Videogames. Minneapolis: Univ Of Minnesota Press (Electronic Mediations). Available at: http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=nlebk&AN=991812 (Accessed: 3 December 2020).
    • Harvard: Australian:
      Bogost, I 2015, How to Talk About Videogames, Electronic Mediations, Univ Of Minnesota Press, Minneapolis, viewed 3 December 2020, .
    • MLA:
      Bogost, Ian. How to Talk About Videogames. Univ Of Minnesota Press, 2015. EBSCOhost, search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=nlebk&AN=991812.
    • Chicago/Turabian: Humanities:
      Bogost, Ian. How to Talk About Videogames. Electronic Mediations. Minneapolis: Univ Of Minnesota Press, 2015. http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=nlebk&AN=991812.
    • Vancouver/ICMJE:
      Bogost I. How to Talk About Videogames [Internet]. Minneapolis: Univ Of Minnesota Press; 2015 [cited 2020 Dec 3]. (Electronic Mediations). Available from: http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=nlebk&AN=991812